Friday 30 January 2009

Blog Banter 4: Ch-Ch-Ch-Changes

Heres me hoping that i'm the first one to think of the corny music based title, so lets hope :)

January's Blog banter was submitted by Manasi:

"How do we, EVE bloggers, adapt to changes as they are thrust upon us (speed changes, no more ghost training, all the dev blogs, etc), or as our lives make playing the game different (more time, less time)?".


Personally speaking, I've been playing MMO's for a fair few years now from all things relating to Ultima Online, Star Wars Galaxies, World of Warcraft, and of course, Eve. In that time I've seen plenty of 'nerf' patches - at least to the point where to the general populous, the sky appears to be falling in.

With all of these, I tend to play some sort of adaptable 'class type' where I can so if there are any major changes I can learn to adapt and overcome them, learning the new methods of doing things to suit my own personal playstyle - in other words, I tend to just go with the flow and live with most of the changes.

Of course, I'm more than happy to lend support to those voices that ask to get some of the 'harsher' changes dialled down a bit, I would be a fool to simply allow anything to go through uncontested if it reduced my ability to do the things I do in the game world, but I dont threaten to quit and run off in a huff if my personal way of playing is changed drastically, I tend to just take a step back and work out how much time it would take to start a new character if necessary (or in the case of Eve, train something new) and if its not worth my time, I will quite simply just give it a few goes to see how the changes impact me, and if I'm not happy, ill wander off into the sunset and never be seen again (depending of course if friends are also considering the same action, since I tend to just congregate where friends are at/going to)

As for changes in your personal life, I cant say I've got any kids or any of the major time-sappers (demanding wife ;) ) that many people start to get around their thirties, but I have noticed that my available time has changed over these years as well - when I was at University, I could quite happily come in at 2pm from lectures, stick around to midnight and other days spend all day just messing around online.

As time went on, I got a job and started noticing my free time eroding more and more, and now between work and keeping up with my social life, I may find I spend only 2-3 nights playing on the computer.

For that, I have found Eve to be the perfect game - the offline, time-based training doesnt rely on me being online, and when I was playing a xp grinding game, such as WoW I found that I could only really support 1 character with the time I had available (after all, MMO's are made to be time sinks in their own right) so going back to the first point - if I had some major change that affected my character, I was more likely to want to leave if it made the game unplayable, as I didnt want to start again from scratch, and didn't have the time for training 2-3 characters simultaneously.

Couple that with my method of money making (industry/selling stuff in general) being fairly compatible with short online sessions, I have been able to continue to maintain my presence in the game even when I can't log in.

So there we go, another insight into my mind, as crazy and mixed up as it can be at times. Hope you enjoyed it.


Participants:

3 comments:

Bahamut said...

It's the players who walk off in a huff for no good reason that I think hold back the progress of developers. Lending their voices to sustain their personal status-quo is counter-productive for the entire community. I'm happy when they finally say they're leaving. More rats for me to pop.

Anonymous said...

I think I beat you to the punch with the song title!! :P

Some of the changes to probe use you will like as they are going to get rid of the multiple prob types, just skill levels for the range you can use with a single probe.

Anonymous said...

I agree with psyche let em run off in a huff!