Firstly, you can see the various blueprints by trying to create contracts to buy them it seems, so theres been some initial postings made of the screenshots.
It seems very similar to Tech 2, making the ships requires the racial starship engineering skill to 4, as well as cruiser construction to 4 (and its pre-requisite, figate construction 4) and mechanical engineering.
The materials themselves call up components similar to the tech 2 components, and very little else (RAM units are required if memory serves correctly)
The components seem to come from a multi stage process:
1) Gas clouds (presumably) are harvested in W-Space, which gives one item.
2) This is combined with base minerals (tritanium et al) in a POS reactor to give a polymer type substance. The reaction was available on the Market.
3) The polymer is combined with salvage from the sleeper rats (presumably) to create the tech 3 components.
There seems to be a reverse engineering skill (similar to invention?) that will create the blueprints. Not sure what you reverse engineer or whatever, but there are 'hybrid tuner interfaces' mentioned and specialist datacores.
Skills required on the blueprints that have been seen are pretty much identical to the skills required to construct tech 2 components.
If these skills will change in the future is unknown, but it does make manufacturing them a bit easier to get into since its nigh on identical to T2 manufacturing. Means finding another POS to create the new reactions, or move away from T2 manufacturing, but suppose theres always pros and cons.
It seems very similar to Tech 2, making the ships requires the racial starship engineering skill to 4, as well as cruiser construction to 4 (and its pre-requisite, figate construction 4) and mechanical engineering.
The materials themselves call up components similar to the tech 2 components, and very little else (RAM units are required if memory serves correctly)
The components seem to come from a multi stage process:
1) Gas clouds (presumably) are harvested in W-Space, which gives one item.
2) This is combined with base minerals (tritanium et al) in a POS reactor to give a polymer type substance. The reaction was available on the Market.
3) The polymer is combined with salvage from the sleeper rats (presumably) to create the tech 3 components.
There seems to be a reverse engineering skill (similar to invention?) that will create the blueprints. Not sure what you reverse engineer or whatever, but there are 'hybrid tuner interfaces' mentioned and specialist datacores.
Skills required on the blueprints that have been seen are pretty much identical to the skills required to construct tech 2 components.
If these skills will change in the future is unknown, but it does make manufacturing them a bit easier to get into since its nigh on identical to T2 manufacturing. Means finding another POS to create the new reactions, or move away from T2 manufacturing, but suppose theres always pros and cons.
No comments:
Post a Comment