...and the ever expanding list of skills required.
I decided to invest in a full set of researched T2 component BPOs to try and cut down the risk of carrying lots of pre-manufactured components around (plus the complex reactions seem much more universally available on the markets, albeit at a higher price, so that needs to be weighed up) only to discover that I would need at few more skills trained up to actually manufacture with them.
Ultimately these skills were on the plan anyway (eventually I wanted to get all the t2 manufacturing skills high enough to be able to build anything from a BPC - its just going to be a bit sooner than expected with most of the skills)
Thankfully they only need level 3, so thats less than 24 hours total training for each skill (around 45 mins + 3 hours + 18 hours) so it's not as bad as it could have been so my skill plan has been extended by around 6 days before i'll be T2 manufacture capable.
I'm now running down to around the 3 day mark on PE5 and another 5 days on Industry 5 but I can see the end of the tunnel now. Hopefully once PE5 has been completed, I can start making money with T1 manufacture, or at least help liquidate my mineral stocks at least, because I have a few hundred million worth of materials sitting in my hangar gathering dust. The main issue is actually having the manufactured parts sell, which is a whole different level of research I have to do to make sure im getting the most bang for my buck (so to say.)
In other news... hopefully soon we could be looking to return to 0.0, discussions are on the way with old contacts, of course, since I had the option of moving to the drone regions, I have been investing a lot in manufacture, so I need to maintain an empire base of operations, at least until theres the possibility of getting in on the 0.0 manufacturing market - but thats a little too high risk at the moment, as one bad gank could wipe out a lot of my capital if im transporting enough to cut down the number of trips to a mangeable amount, but theres the possibility of getting minerals out in 0.0 and manufacturing from a base out there as well as simultaneously making things in empire.
The possibilities are endless - I hope.
Making Virtual Universes Feel Real
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