I'm going to do a small series of mini-guides aimed at getting the most out of the 4 strategic cruisers that are curretly available on the market.
Now I'll be the first to say that this is pretty much all theorycrafting, as I've had very limited experience with these 'in the field' so if theres any really obvious bits I've missed, feel free to leave a comment and ill see about incorporating it in a revised version of each of the guides.
Now, disclaimer aside... heres the first of the guides, aimed at the Caldari Tengu.
http://dl.eve-files.com/media/corp/Karox/Understanding_Tech_3_Cruisers_-_Tengu.pdf
Now I'll be the first to say that this is pretty much all theorycrafting, as I've had very limited experience with these 'in the field' so if theres any really obvious bits I've missed, feel free to leave a comment and ill see about incorporating it in a revised version of each of the guides.
Now, disclaimer aside... heres the first of the guides, aimed at the Caldari Tengu.
http://dl.eve-files.com/media/corp/Karox/Understanding_Tech_3_Cruisers_-_Tengu.pdf
3 comments:
It would be interesting if you compared the Tengu in performance to something like the Drake. Say comparing hit points, damage, price, etc. Also I would find it interesting to read something on the viability of a T3 cruise for mission running, as most people dropping the money for one probably won't want to get it blown up in PVP right off the bat.
I was just reading through your blog, which is really good by the way, and saw the info on your last war dec.
There may be a couple of things you can do to make yourself a much harder target to take on. The first would be sending memebers to the Agony Unleashed pvp training classes. I think it's something like 7-10 Mill a person. Money well spent. The other route, which could get expensive, is to hire an established merc corp for pvp training. There's multiple ways they can structure it, but includes having some of them flying with you to provide guidance and advice, while you all fly against the rest of the merc corp.
A big part for a lot of more industrial based alliances is just learning to fit ships for pvp, and not to get caught off carebearing during the war. After that comes a high use of non alliance alts to provide early warning, learning to back each other up in the right situations, and run from all the other.
There are several merc corps listed on the C&P part of the forums, and I believe that several of them have set up a channel to facilitate the matching up of clients and merc corps.
If you can't afford a package, get creative and see if they'd be willing to hire out a couple instructors to oversee your corp having fleet battle against each other.
Just my .02. Good luck and keep up the good work on the blog.
Thanks for the analysis, and I look forward to the other 3 parts of this series (particularly Gallente and Minmatar).
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